Inside Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's safe to say that audiences were agreeably astonished by the excellence of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture various facets of the gamer's experience.

We followed Lucy the vault dweller, striving to act with integrity and finding that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his cult's leadership and causes significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the contaminated wastes.

Building Anticipation for Season Two

The debut season's ending disclosed key information about who helped cause the nuclear war that trapped a society in bomb-proof bunkers for an extended period. It also raised plenty of questions open for the next installment – and, this time, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the response to the show, so now people are coming in with more excitement and altered expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much enjoyable to bring into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators ensured physical models and environments were fabricated, echoing the improvised nature of the settlements in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to seem like it’s tangible.”

In fact, almost each creature you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is crafted by accomplished storytellers who are also longtime fans, with the help of the original creators behind the source material. This mutual respect for the lore is clear in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This approach will allow for a new viewing experience, a dynamic the creators themselves are excited to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”

Kathryn Smith
Kathryn Smith

Elena is a freelance writer and mindfulness coach who loves exploring the power of positive thinking.